While rulers of different dynasties might rule the nation, the player still guides it until the end date or the last province is lost. However, as soon as the game is unpaused, history will often veer off its rails and become an alternate Earth where players can influence the destiny of nations. The start date of (11th of November 1444) is set up to be as historical as possible. Europa Universalis IV is a game in which you explore, expand, exploit, and exterminate. The most important thing to realize is that the player is an omnipresent, immortal leader of a country in which the rulers and armies within it will follow your every command. Total Beginner player's guide Įuropa Universalis IV (EU4) is a grand strategy game that will take you on an epic adventure through an alternate history of Earth. 5.10 What is the HRE and should I pay attention to it?.5.7 What are possible ways for small countries to grow?.5.5 I'm in a war against a much larger country.5.3 What is trade, why should I care, and how do I monopolize it early?.5.1 Why am I losing money and what if I go below zero?. ![]() 3.4 What starting date should I choose?.Where possible, this guide will tailor its presentation to highlight points for each of these different audiences. Common Questions: A FAQ for many starting problems.EU4 Refresher: Those who have played earlier versions of EU, such as EU3, but need to understand how the new version differs.New to EU: Those who have played other Paradox Interactive titles ( Crusader Kings II, Victoria II, Hearts of Iron 4) and so have experience with some common core Paradox mechanics, but never played any version of Europa Universalis before and need to understand how EU4 differs from the other games.Examples: Civilization series, Total War series, etc. Paradox Beginner: Those who have experience with 4X games from publishers besides Paradox Interactive.Total Beginner: Those who have never played a 4X game before.This guide has been divided into five sections for your convenience: However, Paradox has put more effort and infrastructure into making the game newbie-friendly than in previous games. A complete beginner tutorial with MordredViking looking at the absolute basics like what to think about when picking your country and have a look at the UI.Įuropa Universalis IV can seem overwhelming for new players. Public Beta will always house new 1356 builds before they are pushed to the main page here.EU4 Beginner Tutorial #1 - The Basics. Think of it like a pre-release build of a game before it officially goes live. Public Beta serves as a Testing page of 1356 - A Timeline Extension Mod for EUIV. (Mappers come to mind first.)ĭiscord Link: (Come Join us! Chat, or if you have experience and want to help ask!) We're looking for more help of any shape! (Scripters, ARTISTS, Localisation help (Any Language), and people with experience modding EU4 in general. Victoria – For events & Flavor (Turkish Beyliks, Austria Flavor).M654 – Scandanavian Flavor (Former Co-Lead).J4freeman – Malaysia/SEA flavor & Original DanJonMin Team member.Mexdus (Retired Developer) for Creating Barbarossas Throne.DanJonMin – Original Lead Developer and Founder of 1356 (Also Originally called 1399).JoeSparkles – (Former Translation Lead) for Helping with Translations.Jwvd – from Expanded Mods for Artwork (Grand Court, Imperial Ideas, Theocratic Ideas, Royal Education Ideas, Marcher Lord Ideas, Permanent War ideas.).Theo – from ASOIAFfor the Coin on the new Loading Screen!.Kathosky – for aid in creating the Original Age of Feudalism Objectives/Bonuses Icons.Reichbierminister & Friends for the German Translations.(Link belows links to their Youtube channel where you can check out all their other works!) Utopia – Composer of the Main Theme 'In Taverns and Great Halls'.The Janitor & Pennsylvanian (Developers) – for Idea Balance and Multiplayer Feedback.Mijo (Developer) – for the Russian/Eastern European changes Genomega – (Senior Developer) - Early Game Balance, Idea Revisions, Middle East and Asia Focus.Count Flandy (Project Lead) – Game Mechanics, Flavor, Balance, Western Europe Flavor.Work with our community to make changes, and tweaks that represent the interests of not only us devs, but the players too Provide as much compatibility between other mods as we reasonably can Mission trees require a lot of assets and we would want to create quality based ones. Expand on Vanilla Mission Trees while potentially making unique ones. (WIP) Mechanics to further Simulate the Feudal Era Hundreds of New Events relating to historical events that occurred at the time ![]() A start date of 1356, all complete with as historical province ownership as we can find What's been changed with our mod, one might ask? Good question Timmy! Below is a short list of what we've changed in the mod, and a few goals of ours moving forward!
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